1. image: Download

    More #MaryBlair for your enjoyment! 😊This is a concept piece from Peter Pan #wdfm  (at The Walt Disney Family Museum)

    More #MaryBlair for your enjoyment! 😊This is a concept piece from Peter Pan #wdfm (at The Walt Disney Family Museum)

     
  2. 13:18 15th Jul 2014

    Notes: 1

    image: Download

    In love with Mary Blair. Amazing exhibit at the Walt Disney family museum. #WDFM #MaryBlair (at The Walt Disney Family Museum)

    In love with Mary Blair. Amazing exhibit at the Walt Disney family museum. #WDFM #MaryBlair (at The Walt Disney Family Museum)

     
  3. 09:46 1st Jun 2014

    Notes: 118941

    Reblogged from gingerhaze

    meme-meme:

stabilized star trek shot

    meme-meme:

    stabilized star trek shot

     
  4. 17:40 22nd Apr 2014

    Notes: 2

    image: Download

    So glad to be back at it 😊 (at John McNeil Studio)

    So glad to be back at it 😊 (at John McNeil Studio)

     
  5. 16:56 12th Apr 2014

    Notes: 3

    Reblogged from andreassch

    andreassch:

    BEARS ON STAIRS from DBLG on Vimeo.

    DBLG’s in-house studio projects are a platform for us to experiment with creative ideas and above all have fun. For this project we wanted to explore and combine 3d animation, 3D printing with stop frame animation.

    Massive thanks for Blue Zoo for the character animation blue-zoo.co.uk and Resonate resonatemusic.co.uk for the audio mix and sound design.

     
  6. 15:58 8th Apr 2014

    Notes: 1

    image: Download

    I bought a sample of the wallpaper from that one tv show… I’m having a blast analyzing the materials #nerdingout #obsessed #sherlock

    I bought a sample of the wallpaper from that one tv show… I’m having a blast analyzing the materials #nerdingout #obsessed #sherlock

     
  7. 06:36 30th Dec 2013

    Notes: 5

    image: Download

    Pika! ⚡🐥🐱

    Pika! ⚡🐥🐱

     
  8. 11:28 25th Dec 2013

    Notes: 2

    image: Download

    Have a Wonderful Christmas dear friends ❤🎄🎅

    Have a Wonderful Christmas dear friends ❤🎄🎅

     
  9. 00:01 24th Dec 2013

    Notes: 2

    image: Download

    My sister is awesome with a lite-brite

    My sister is awesome with a lite-brite

     
  10. 13:00 16th Nov 2013

    Notes: 4

    Reblogged from peakcapitolism

    Geek culture takes such strongly held commonalities of interest and consumption far more seriously than most other subcultures. I recently wrote a piece for this publication which was, in part, about the replacement of traditional class, gender, and racial solidarity with a culture of consumption. Here, in the video game creation business, is the way capital harnesses geek culture to actively harm workers. The exchange is simple: you will work 60-hour weeks for a quarter less than other software fields; in exchange, you have a seat at the table of your primary identifying culture’s ruling class.
    — 

    ‘You Can Sleep Here All Night’: Video Games and Labor

    • 12 percent of respondents had been laid off within the last year. That’s over twice as high as the national mass layoff rate and higher than the national unemployment rate. Of those, 12 percent were still unemployed at the time of survey publication – again, well above national unemployment rates.
    • While the overall salary numbers are only slightly lower than what workers in other software fields make, the entry level salaries for each position are consistently and significantly lower in the video game industry.
    • The gender gap is massive and inexcusable. The job with the most female representation, producer, clocked in at just 23 percent and an average salary $7,000 less than males’. Female programmers stand at 4 percent; QA, the front door to a career in the industry, at a woeful 7 percent.
    • Indie games, the only currently viable ticket to breaking the stranglehold of the big studios, are a ticket to poverty. The average indie worker made $23,000 a year.
    • whopping 84 percent of respondents work “crunch time,” those notorious 41+ hour work weeks which line up with the end of big projects. Of those, 32 percent worked 61-80 hours week (and usually goes on for months).

    You think the product’s bad, you think the journalism covering the product’s bad, check out how the industry functions.

    (via freemasonic-yowl)